Digi coming to an end

In order to have something to hand in on Thursday I will have to leave out half of the characters and also reduce what people are doing to a minimum. This is horribly annoying, but I don’t see a way around it. This also means it won’t be a 3min long animation looping around but only 1min and maybe looping (possibly not). The thing that bothers me the most is that I’m not at all happy with that decision. Esp. because if I had started working from the beginning on I would have easily got it done. I don’t think it really works as a piece anymore. Characters are just running around not interacting with each other.

There would have been a thief that the old lady would have hit with her cane, kids in halloween costumes trick or treating but then getting scared by wolf opening the door, Bob the builder fixing the guys broken heart, boy selling lemonade…. soooo many things that would have made this so much better.

It also frustrates me because I wanted to give everything for the final year and now I have let myself down. I still think if i had got it working the way i was imaging it I could have walked away with a first (that is most definitely not happening) but I’ll stop rambling now.

Here are some prototype/test versions:

 

make it loop

Just a quick update on the digi project.

The town is now almost done. Missing 3 houses but just because I don’t know what I want them to be yet. Will work on creating some more characters now and then hopefully by the end of the week I’ll have all the diffent bits and pieces to start animating. It’s ridiculouse how much work goes in to a 2-3min sequence.

A problem I had with the whole animation was how to end it. After a chatt with Graham the solution is to not end it at all… in other words make it loop. So I’ll have to work out how to extend peoples stories in order for it to happen, but all in good time. Well kinda. Two weeks till handin.

town_landscape-autumn-02town_landscape_212_low-01